[CSS_ACM_General_List] General projects for CSS

Sean Neilan sean at seanneilan.com
Fri May 6 10:58:54 CDT 2011


yes, definitely. I will have time over the summer to look at this for sure.
But, not during the school year.

On Fri, May 6, 2011 at 10:52 AM, Matt Young <mabufo at gmail.com> wrote:

> Corewars looks like it could be fun once we get over the learning curve. It
> would be helpful to have someone available to assist in teaching whoever is
> interested in learning how to play.
>
> I was able to find a linux port here:
> http://sourceforge.net/projects/corewars/
>
>
> On Fri, May 6, 2011 at 10:42 AM, Sean Neilan <sean at seanneilan.com> wrote:
>
>> Core War (Mars Koth) looks pretty awesome!
>>
>> I would organize this but I work full time now. What we need is someone to
>> step up and organize something like this. Your task would be to get familiar
>> with core war and then be able to teach it to 2 other people to see how it
>> all comes together. Then, from there, start organizing days to show other
>> people core war.
>>
>> I found with the starcraft competition that I could only expand it a
>> couple people at a time since you have to teach everyone how to use the
>> systems.
>>
>> On Thu, May 5, 2011 at 11:15 PM, Nick Anderson <
>> mtgathering2000 at hotmail.com> wrote:
>>
>>>  Hey, given our general lack of computer-centric activities (within CSS),
>>> I was hoping I could get some people's thoughts on a few projects we could
>>> do in CSS. I know we tried the Starcraft AI thing (but C++ with AI is
>>> tough), the soccer cup (wasn't really there for it, but there's no repeat
>>> so...), and some random programming contests (which come and go), and maybe
>>> it's just my general absence up until recently, but I don't see a lot being
>>> done for the CS part of CSS lately which is a shame.
>>>
>>> And thus, two suggestions of what we could do, how we could start it, and
>>> how we could get them going:
>>> *MARS KOTH* - http://www.koth.org/pmars/ - <http://www.koth.org/pmars/>
>>> http://www.koth.org/info.html
>>> MARS is "Memory Array Redcode Simulator", Redcode being a language *similar
>>> to assembly*. Basically, you have a small program in redcode (about
>>> 20-100 instructions max) which starts a process (or forks into multiple
>>> processes, if that's your thing) which does whatever you tell it to; the
>>> objective from here is to (A) keep your process(es) running and (B) destroy
>>> the other process(es) by making them run an invalid instruction (such as MOV
>>> 0,0). KOTH here is "King of the Hill", which is just the term for a
>>> competition of multiple Redcode contestants.
>>>
>>> This would be nice since most of us don't do anything with assembly so we
>>> would be on somewhat level ground for a KOTH.
>>>
>>> It would be easy to start up, just let people start on their programs and
>>> share them so others can pit them against each other. All it would need is
>>> another mailing-list or just something like pastebin would work fine. If we
>>> seem to like this, we can move on up to an organized CSS-run KOTH system
>>> (possibly with other schools participating as an end goal, but eh).
>>>
>>> *MUD AI Competition* - explaining text games -<http://www.ironrealms.com/online-text-adventure-games-how-to-explain-text-games-to-your-friends>
>>> I wish I had more links for this, but basically what I'm kind of
>>> suggesting is we make a custom MUD which works on the "Balance MUD" system
>>> (which I'll warn you is basically impossible to google about to find links
>>> since there's apparently a "Mud-balance" measurement for something). This is
>>> nice because (A) it's fun, (B) it's easy to get into, and (C) I have
>>> experience and could help-with/do a lot of the development. And it really is
>>> easy to get into; I (from my experience playing Aetolia
>>> <http://www.aetolia.com>for 5 years) know a lot of tech-savviless people
>>> who built systems (which handle combat in MUDs) which work just fine (if not
>>> better than my attempts). Also, there's a lot of languages supported for
>>> scripting a system, Lua, C++, Java, and LISP among them. The biggest
>>> challenge, for the most part, is just knowing regular expressions.
>>>
>>> It would be tough-ish to start up; none of the MUDs out there are both
>>> Balance MUD (which is what I have experience with, but I haven't found a
>>> non-Balance MUD system that would be interesting to script AI for) and
>>> RP-suggested (allows non-Roleplayers) so we would have to develop a MUD of
>>> our own (it's not Halo, sure, but it's still a full program with lots of
>>> code). Once it IS made though, we can hold tournaments of all sorts for
>>> AI-assisted and pure-AI contestants or whatever.
>>>
>>>
>>> In any case, I know I suggest seemingly random things from time to time
>>> so... discuss I guess.
>>> - Nick
>>>
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>>>
>>
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>
>
> --
> -Matthew
>
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